In between rounds, team owners are allowed to completed a limited number of trades.
You will only be able to complete your trades if you have enough money.
You have 28 trades to use over the whole season, with a limit of 4 trades in a single round.
You do not earn additional trades through the season, so once they are gone, they are gone!
Note that you can make an unlimited number of changes up until the start of the competition
You are able to select a Captain who will earn you double points. You can do this by clicking the 'C' button on a player in your starting XI
If you don't select a Captain, nothing bad will happen, you just miss out on the opportunity for extra points.
If your captain scores a negative points, that will still be doubled.
You have an extra player per playing position, who will act as an emergency if a player in your starting XI for that position doesn't play.
The emergency players points will only count to your score after a player in that position has not played in all their teams matches for that round.
Players that are listed in the team when the game starts will count, even if they score 0 points or they never get the chance to take to the field due to rain, so long as a ball has been bowled in that match.
If a game is abandoned before the toss or before a ball has been bowled, those players are not considered to have played a game.
Players will have their price adjusted after they have played 3 games.
A player can have more than one price adjustment if they play more than one game in a round.
Each round you will play head-to-head against another team in your League, with teams ranked on a ladder based off those results.
League Owners have control over the structure of the league, the number of teams allowed, what round it starts and if it has finals or not.
You get 4 points for a win, 2 for a draw, and no points for a loss. Teams are then ordered by most points, then by percentage (points scored in matches as a percentage of points conceded)